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Downimg the double down
Downimg the double down













downimg the double down

Players with broken necks are permanently ragdolled and can only be revived through a medical kit. This occurs when the player's head takes enough damage.

  • A broken neck is a variant of the "downed" state.
  • Variants of the "downed" state exist and are triggered through specific damage to body parts.
  • Pressing F during the finishing move cancels it.Īlternatively, downed players can be killed through ordinary damage sources such as guns. Finishing varies by melee but is around 1.5 seconds on average.įinishing moves require 10% stamina and is triggered by pressing F with any melee. Finishing a downed player heals the user, which is always 20%, this is only applies to standard. Blood loss does not stop but will no longer kill the player.įinishing are special moves that can be used to kill downed players. When reviving the "Revive" indicator becomes white. While reviving the both players are immobile the reviver cannot jump or perform any other actions. Using a bandage reduces the revival time from 12 seconds to 5 seconds.

    downimg the double down

    If using a bandage or medkit, they can be revived by holding down LMB. If an overwhelming amount of damage is dealt to a downed person in this state (Usually from an automatic), similarly to standard, they will die.ĭowned players can be revived by holding R with the Fists or Knuckledusters. The player's regeneration process can also be paused if someone attempts to perform a finishing move on the player without killing them. The player's regeneration process can be reduced by getting damaged by other damage sources, delaying the regeneration by a significant amount depending on the damage. Once the health bar is full, they will pick themselves up with 30% health. Each 5~ seconds, a portion of their health is regenerated. In the Casual gamemode, when a player is downed, they will be completely ragdolled and their health will start from 5% health in a dark red bar. They're usually referred to as legacy and modern downing systems respectively. Introduced in v1.4, both gamemodes have a different downing system, one behaving differently from another. Downed players can also die from fall damage at low health. from very close explosions/point blank shots) will instantly die. Players who receive sufficient damage (e.g.

    downimg the double down

    Additionally, their movement speed is significantly reduced and they will receive a blood-based health bar. Downed players slump to the ground and cannot use weapons or items. The downing system ( otherwise known as DBNO or Down But Not Out) occurs when a player's health reaches 0%.















    Downimg the double down