

Players with broken necks are permanently ragdolled and can only be revived through a medical kit. This occurs when the player's head takes enough damage.

If using a bandage or medkit, they can be revived by holding down LMB. If an overwhelming amount of damage is dealt to a downed person in this state (Usually from an automatic), similarly to standard, they will die.ĭowned players can be revived by holding R with the Fists or Knuckledusters. The player's regeneration process can also be paused if someone attempts to perform a finishing move on the player without killing them. The player's regeneration process can be reduced by getting damaged by other damage sources, delaying the regeneration by a significant amount depending on the damage. Once the health bar is full, they will pick themselves up with 30% health. Each 5~ seconds, a portion of their health is regenerated. In the Casual gamemode, when a player is downed, they will be completely ragdolled and their health will start from 5% health in a dark red bar. They're usually referred to as legacy and modern downing systems respectively. Introduced in v1.4, both gamemodes have a different downing system, one behaving differently from another. Downed players can also die from fall damage at low health. from very close explosions/point blank shots) will instantly die. Players who receive sufficient damage (e.g.

Additionally, their movement speed is significantly reduced and they will receive a blood-based health bar. Downed players slump to the ground and cannot use weapons or items. The downing system ( otherwise known as DBNO or Down But Not Out) occurs when a player's health reaches 0%.
